![]() This EULA governs your use of Software and Services (as specified below).įor purposes of this EULA "Software" means all software programs distributed, published or otherwise made available by SCI GAMES or its affiliates including, but not limited to mobile software, downloadable/installable software for personal computer, and software accessed by means of a browser or other online communication method. The following terms of service and end user license agreement (“EULA”) constitute an agreement between you and SCI GAMES and its affiliates (“SCI GAMES”). Writing tex file c:\carmapsx\cars\eagle.tex 12 bitmaps Writing mod file c:\carmapsx\cars\eagle.mod ****CarmaModel::BuildPolys()***** eagle2wel.act ****CarmaModel::BuildPolys()***** eagle2bod.act Using default Bitmap for missing file c:\carma\textures\eagle2\asphelt.bmp **ERROR** BMAPRead::Failed to open file c:\carma\textures\eagle2\asphelt.bmp ParseLight c:\carma\brender\eagle2wel.LGT ParseLight c:\carma\brender\eagle2bod.LGT ![]() **ERROR** List::CreateList File c:\carma\lists\eagle: Could not be openedĬarmaModel::CarmaModel c:\carma\brender\eagle2bod.act numActors 1 numMaterials 10 numModels 1ĬarmaModel::CarmaModel c:\carma\brender\eagle2wel.act numActors 1 numMaterials 1 numModels 1ĬarmaModel::CarmaModel c:\carma\brender\�.act numActors 0 numMaterials 0 numModels 0 Plane Epsilon is 1.000000 (fixed point 4096)Īdding FRICTION VALUE default 244 100 200 666ĬarmaWorld::BuildActorList(c:\carma\lists\eagle.txt)ĬarmaWorld::BuildMaterialList(c:\carma\lists\eagle) Horror! - VRAM_Init was unable to allocate root-block "P"Ī file simply titled "P" seems to be a log for an asset tool.ĬarmaPsx tex mod and obj builder uses carmapsx.ini file Version 3.000000 Horror! - VRAM_Init was unable to allocate root-block PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - I Need at least one Node in PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - Projected Route Full up!! PEDCalcAnimationVelocity - Zero Length Animation!!!! PATHMAPAddSection:: NODE index too big - OR have not read in nodes 1st!! ![]() OBJINFOCreateMainObject: Dont know how to create %d OBJECTPRIMRemoveDependent:: Could not find slave! OBJECTPRIMAddDependent :- This Slave has already got a master %s: Completing pursuit objective because I'm happy nowĬan not AddDependencie. No Section Found In TeleportNearPlayer- Find code doctor REALLY GOT STUCK- DO SOMETHING ELSE!!!!!! Really Horrible FindNearest section %d - report to a code doctor CARMA.EXEĬARMA.EXE contains various error messages with notes from the developers, along with the file's creation date.ĪCTIVECELLSCreate::HAVE NOT WRITTEN THIS YET!!! - DONT THINK I HAVE TO! JOHN The SLES File contains the file's creation date and an error message. The final game instead uses a cropped image of Max Damage's eyes, as well as loading screens for each location. Two unused loading screens are present on the disc, with the first being the loading screen used on the original Carmageddon, and the second presumably being a redone version of the original.
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