![]() ![]() In SW 2 there was some selectible missions, challenges, and you did everything to improve you arsenal to enjoy game on higher difficulty again. But its still fun game.Īnyway i can not imagine what to do, after i finish story. For anyone who dont know SW games, it can be fun, but in comparsion with SW2? I think that most of funny elements from SW2 are gone and SW3 is in comparsion to SW2 just huge step back. You can learn that slicy blade (with freezing damage), wich does very low damage to enviroment and.thats all. You can learn whirlwind (with electric damage) wich miss that sweet rotating animation. Every upgrade of sword basicaly dont upgrade your sword, but teach you ability, how to use it and add you one element. SW3 is simply Shadow Warrior - Its fun, it got story, you run, you shoot, you slice enemies.but you do it with one weak sword, with no real possibility to upgrade it or your character skills. I miss that time, where you could destroyed lesser mobs, then swich to special sword to kill boss, while your rebuilded granade launcher supperted you as stationary multishot turret. The world, where you could approach bosses, read their stats and prepare your weapon arsenal for fight. I miss that big open world of SW2, where you could run anywhere. But i just feel like im going from one arena to another. Only drops are universal ammo, health, finisher orb Nothing moreĥ) No element system (elements are attached to weapons and moves - unable to change)Ħ) Every element work on every mob same - no need for different buildsħ) No loot. So.ġ) Tons of weapons, swords, skills to upgrade, learn new movesĢ) Every sword could be upgraded many timesģ) Every Weapon had sockets to upgrade them with gems (guns could be turrets, etc)Ĥ) Lots of gems to find to modify your weaponsĥ) Elements system - Every element = different ability (cold, poison, fire.)Ħ) Monsters can get resistances - so player need different buildsħ) Creature classes - bigger bosses = better lootsġ) Few weapons, one sword, really few skills, no possibility to learn new movesĢ) This one sword can be upgraded only 3 timesģ) Every weapon have only 3 upgrades. Yeah seems another case of like Sifu, white folks using Asian cultures for aesthetic use rather than anything particularly authentic or interesting.I got 2,5 hours on SW3, i just killer 1st boss (Big Rooster) and i have few notes so far to compare with SW2. Owing mostly to the game’s highest priority of maintaining an entirely unserious tone, Shadow Warrior 3’s refusal to truly care about any of the cultural touch-stones it’s taking advantage of kneecaps the game." "Aside from the core combat experience, everything in Shadow Warrior 3 feels tangential most of all Polish developer Flying Wild Hog’s setting and cultural borrowings from Japanese folklore and mythology, which are given all the thematic weight of decorations for a child’s birthday party. An intended, aesthetic-tinged joke perhaps - more subtle than anything that comes out of protagonist Lo Wang’s mouth, at least?" "As minor a detail this may be to everyone save myself, I have to give Flying Wild Hog credit for so cleverly shifting the main color palette of their levels from red to green and finally to blue during the latter stages. The handful of genuine chuckles the game does manage, coming almost unintentionally or just through other pieces of dialogue not pertaining to the series’ love for innuendo." Even so, it’s disappointing at just how unfunny most of the writing actually ends up being - not helped by the incessant pop culture references that spring up along the way. Then there’s Lo Wang himself and the particular brand of humor shall we say if you weren’t a fan of it in prior games, Shadow Warrior 3 won’t convince you to change your mind here. ![]() Much like its gameplay, one that’s so desperate to hurry between one cobbled-together set-up after another, that any impact to what one is actually doing becomes an afterthought. An element that, looking back, doesn’t linger all that well in the memory. "Such has been the focus on gameplay and even its presentation from a visual and artistic standpoint - and rightly so - that it’s no surprise that even here the notion of Shadow Warrior 3 as a narrative, a plot it anchors to its linear level-by-level progression, is easily the weakest element. ![]()
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